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Soviet Burger's Big Red Adventure

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 I first heard about The Soviet Burger when somebody shared the trailer in a Discord server I'm in because they said it appeared on their Youtube Feed. I knew I had to play it. The music, the crunchy pixels, the burger. It had it all. Soviet Burger doesn't like tomatoes but collects them so they can be sold in order to purchase bread. This game also has leaves. They're there to make the leaves look good. Or are they?? There is a warning that the game contains LOUD pixels. Soviet Burger Time The game is a classic platforming adventure where you play as Burger and have to get to the end of the level. You must of course avoid spikes and enemies. But you can press buttons and pull levers to destroy the spikess and levers. I don't think the tomatoes actually serve any purpose. Level 4 is really hard but I made it through. An example of leaves being used to make the game look good Level 5 is even harder due to the fact there is a falling platform and should you fail to make t

Mr Yuck Adventuers in JPEG Land

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The Mr Yuck Series A while back I was making a video exploring the early Gamemaker scene , inparticular when 3D had just been implemented into the engine so people were making impressive, yet low quality 3D games. One game I played during this video was Mr Yuck Gets on the CRAZY BUS .  Truly an experience to remember. Whilst digging up this master art to share with someone, I found that there was not simply one Mr Yuck game, there were eleven. A goldmine of amateur indie game trash. Mr Yuck Adventuers in JPEG Land gained notoriety for it's vivid graphical style mR YUCK GOEZ T0 jpeg LAND! I have been known to use JPEG compression and patended image crappification™ in my games before, so Mr Yuck Adventuers in JPEG Land struck a chord with me. I had to play it. You play as the titular Mr Yuck, a stickman with a green head who has lost his crown. He's also wearing a crown throughout the entire game. The famous blind maze level from Mr Yuck Adventuers in JPEG Land has gone down in

Work at McDonald, the Authentic Fast Food Worker Experience

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Contrary to what people told me when I was younger, I never did end up flipping burgers at McDonalds. I have missed out on some valuable life experience. Fortunately developer developer at 127 has come along to provide us with a way of working at McDonalds from the comfort of our own homes with 'Work at McDonald'. We of course all know that the singular of 'McDonalds' is 'McDonald', which is why this game is not called 'Work at McDonalds'. You can tell this game is going to be good because even the main menu shows an exciting array of options, such as 'wallper', 'Gamepass' and 'Burger King'. wallper You start the game with a ludicrous amount of money and a severely negative customer happiness, just like my local McDonald. This game is very challenging, as the first customer is always invisible for some reason. This means you can't see their order and must blindly try to guess until you hit on the correct item. After you'v

Zapman Goes On a Slide, A Slide Into Chaos

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Who is Zapman? Why is he eating batteries? Why is he on a slide? How do you even beat this game? I'm here to answer one of these questions. Zapman Goes On a Slide is a game Zapman Goes On a Slide is a certified memorable experience. The tagline boldly proclaims "woo zip zip aagh grah gah". I couldn't have said it better myself When the game is loaded up, players are greeted with "EAT BATTERIES". The letters jump around and turn out to be physics objects, so this eventually reads "EAT TBATREEIS" and later still "TBAREES". Panic-stricken music plays in the background, contributing to the uncomfortable feel of the game. What even is Zapman? He looks like a jumbled mess of polygons with arbitary pink lines pivoting out of his body. In "Zapman Goes On a Slide", Zapman goes on a slide T-posing rag-dolls are poised at various locations, contributing nothing but further confusion. Zapman can move and jump, but in order to survive the sl

Mouse's Playground, An Affront To All Mice Everywhere

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Unity The rise of game engines such as Unity have democratised game development. Now, at least theoretically, anybody with enough drive can make their own indie games. To mixed success. Unity has had the misfortune of becoming synonymous with many, many bad games. Merely seeing the Unity splash screen is enough for some people to prepare themselves for an unpolished, poorly executed adventure in amateur game design. Mouses Playground is a game that falls firmly into this category. Mouses Playground I like to send this game to unsuspecting friends as a sort of prank. This is probably why nobody talks to me anymore. You play as an MS Paint drawing of a mouse. The goal is to collect cheese. I like the lonely vibes of Mouses Playground. You are isolated in this world, with bold coloured structures surrounding you. Somber piano music plays, reminiscent of The Sims 1 soundtrack. There is no rush. No danger. Just you and 100 cheeses. Mouse gazes upon the landscape When the player attempts to

FUCK HOUSE, When Bitsy Goes Weird

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Bitsy Bitsy is an open source game engine that allows people to create little, low resolution worlds where you can walk around, collect things and talk to people. Its intent is very innocent, and it has enjoyed widespread popularity as a storytelling medium. Take for example, Tony Rawr , the story of a tiger who gets given a skateboard and makes lots of friends. It's a cute little innocent adventure and it may well inspire you to pick up a skateboard. Tony Rawr - a Bitsy game about getting a second hand skateboard and making lots of friends The open source nature of Bitsy means that people make many mods of it to extend the functionality, such as the 3D Bitsy Engine , or mods that allow music. It also leads to mods where the colours constantly shift and the screen has a lens distortion applied to give the game an incredibly uncomfortable feel, such as in FUCK HOUSE. FUCK HOUSE It's a short game, but boy is it memorable. The player walks to FUCK HOUSE. Inside FUCK HOUSE, there